User:Encredechine

Content collect Spacebase


Controls
 * Rotate - R

"Aliens" ...tbc
 * Fuzzy
 * Telgor
 * Bug
 * Dryad
 * Grey
 * Scientist
 * Leviathan
 * Gothmothian
 * Preacher

Game start

 * Launching a Campaign
 * Campaign
 * Garbage Empire
 * Garbage Planet Sarkaar
 * Telgor
 * Recycling Station

- Limited space


 * The First Step (Campaign Task) - Earn Energy through Recycler


 * Viral Vegetation

Tutorial

 * Introduction: Construction
 * Bug - Bugrathorians work in the communications center.
 * Charging Station - Charges your Fuzzers. (Builders)
 * Berth - Can fulfil the needs for Sleep, Food and Hygiene.
 * Communications Center - Bugrathorians work here. Receives transmissions from space.


 * Build the Basic Rooms (Tutorial task)
 * Run: Charging Station
 * Run: Berth

->The Bases Energy Core can store a limited amount of Energy. When a room is built, it blocks a portion of your energy, the so-called Activation Energy. Deactivate a room to free up its AE.
 * Bonus Objective (Tutorial task)
 * Run: Slush Machine
 * Run: Sleeping Pod
 * Run: HydraClean
 * Run: Chocolate Bar Machine


 * Research the Communications Center (Tutorial task)
 * Research: Communications Center


 * Introduction: Visitors
 * New Spaces and ways of life
 * Gothmothian - Celebramer work in the Space Disco.
 * Atmosphere Filter - Cleans the surrounding air
 * Energy Distributor - Supplies surrounding rooms with energy
 * Space Disco - fulfils the need for entertainment

- Satisfies the need for nature.
 * Introduction: Bio Deck
 * Dryads work on the bio-deck
 * Cargo Hold - a place to store crates
 * Farmhouse - home for hired Dryads

The Bio Deck has different Biomes with a wide variety of plants. Sectors on the Bio-Deck also produce Oxygen which is used in Atmosphere Filters. Once a plant has fully grown, it can be harvested. (Go to Detailed View)

Plant Species: -Robust, rockhard Plant and not a mushroom -Discovered by an expedition from Jokus23 -Provides Minerals.
 * Red Titan Tree
 * Uranus Trap
 * Wobble Mushroom
 * Bladeblossom

Terraforming the Bio Deck
 * Open Terraforming View (only on the Bio Deck)
 * Biomes: Polar, Tundra/Taiga, Moon, Swamp, Forest/Meadow, Radioactive, Lava, Savannah, Rainforest
 * Place Water
 * Dryads can be ordered to grow certain Biomes and where to harvest plants.


 * Bonus Objective (Tutorial task)
 * Open the Terraforming View


 * Terraforming the Biodeck (Tutorial task)
 * Terraforming a part of the Bio Deck using the "Rainforest" Biome
 * Terraform a part of the Bio Deck and fill it with Water.

Course Objective Bonus Objective
 * Collect and store Resources (Tutorial task)
 * Beam 5 C.R.A.T.E.s into Cargo Hold
 * Beam 5 C.R.A.T.E.s into Matter Storage


 * Skirmish

Misc

 * C.R.A.T.E - come with a max shelf life. To avoid breaking, they should be stored into the Cargo Hold.
 * Matter Storage - used to beam C.R.A.T.E.s into the Cargo Hold
 * Nutrient Slime
 * R.F.S employees
 * Lootbox Lotterie
 * Garbage Bot - Cleaning Fuzzers throw garbage into the Garbage Bot - if it's filled up, it will move to the Recycling Station. Costs: 500 E Activation costs: 50 E
 * Atmosphere Filter - Cleans the surrounding air. Costs: 500 E Activation costs: 250 E
 * Energy Distributor - Supplies surrounding rooms with energy. Generates radioactive waste. Costs: 500 E Activation costs: 250 E
 * Recycling Station
 * Construction Menu
 * Research Menu
 * Space Trucker
 * Drifter
 * Migrant
 * Package Tourists
 * Tourists
 * Sophisticated Tourists
 * Rich Tourists
 * Luxury Tourists
 * Snobs
 * Station Rating

Research: Berth
 * Researches the technology Berth.
 * Improvements: Per Level: 10 Bonus energy for each positive rating by the bunk.
 * Level 3: Durability Loss - 50%
 * Level 5: All boyengimmicks satisfy their needs +25% more.
 * Requires active research laboratory

Research: Communications Center
 * Researches the technology Communications Center.
 * Improvements: Per Level: Message complexity -10%
 * Level 3: 100 Bonus energy perr message received
 * Costs: 10PP
 * Energy Bonus: 1000

-Requires: Wall -Activation Cost: 0 E
 * Door - Every room requires at least a single door for aliens to be able to use it. 250 E

-Requires: Wall -Activation Cost: 0 E
 * Sleeping Pod - Fulfils the need for sleep. 600 E

-Activation Cost: 0 E
 * HydroClean - Fulfils the need for hygiene. 1000 E

-Activation Cost: 0 E
 * Slush Machine -Fulfils the need for food. 200 E

-Activation Cost: 0 E
 * Chocolate Bar Machine -Fulfils the need for food. 300 E